CREATING NON-PLAYER CHARACTERS pt 2: NOVERATU CHRONOLEGION SPLICERS

The vast majority of missions will be against Noveratu Chronolegionnaire Splicers. To create a Noveratu Chronolegionnaire Splicer Non-Player Character sheet, follow the instructions for creating a Player Character in the Time Wars: Strike Team Rulebook, except that after rolling Additional Stats, roll four-sided dice and add their face values to the Stats. The number of dice rolled is based on the value of the Stat. This Stat upgrade is attributable to the qualities of the Nover parasite, and what it brings to the Atu host. … More CREATING NON-PLAYER CHARACTERS pt 2: NOVERATU CHRONOLEGION SPLICERS

CREATING NON-PLAYER CHARACTERS pt 1: TYPES OF ENEMIES

There are many different species in the Time Wars Universe who would like to see the Time Corps’ campaigns fail. Although the Noveratu are Humanity’s sworn nemesis, the Galactic War tore apart the entire Galaxy of Life, and many civilizations would be far better off without Terran expansion into the Galaxy at all. Time Travel is expensive and sophisticated, so not every species can launch Strike Teams into the past. … More CREATING NON-PLAYER CHARACTERS pt 1: TYPES OF ENEMIES

DESIGNING A MISSION pt 3: ADJUSTING FOR DIFFICULTY

It can be easy to think you have created a Mission of just the right difficulty, but it can be equally difficult to determine if you’re right. Game Masters have accidentally overestimated or underestimated their players an uncountable number of times throughout history. Especially with a game as open-ended and creativity-driven as Time Wars: Strike Team, it can be almost impossible to predict how cleverly your players may react to any given problem. You might watch helplessly for hours as clueless and witless players walk right past the clues you’ve so carefully laid out, or you may witness a finely-crafted villain become a smoking pile of ash at the hands of sufficiently clever and co-ordinated players. With the right bag of tricks you can get your team back on track, or shove them off the beaten path. … More DESIGNING A MISSION pt 3: ADJUSTING FOR DIFFICULTY

DESIGNING A MISSION pt 2: SELECTING MISSION GOALS

When playing Time Wars: Strike Team, each Mission to the past is meant to improve Humanity. This rarely means doing something as obvious and incalculable as killing Adolf Hitler or saving Dr. Martin Luther King. History-defining moments like those Static Events, which are inaccessible to time travelers. Also, once a faction has sent agents to a point in the past, that event becomes Static for them as well. Therefore, when a time travel agency sends a mission back into the past, they will only have one chance. It must not be wasted. … More DESIGNING A MISSION pt 2: SELECTING MISSION GOALS