CREATING NON-PLAYER CHARACTERS pt 3: NON-SPLICER CHARACTERS

Many characters in your game of Time Wars: Strike Team will not be Time Travelers. Instead, they’ll be either unaltered Humans, or Noveratu infecting Terrestrial life. The following is a process you can use to create them. … More CREATING NON-PLAYER CHARACTERS pt 3: NON-SPLICER CHARACTERS

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CREATING NON-PLAYER CHARACTERS pt 2: NOVERATU CHRONOLEGION SPLICERS

The vast majority of missions will be against Noveratu Chronolegionnaire Splicers. To create a Noveratu Chronolegionnaire Splicer Non-Player Character sheet, follow the instructions for creating a Player Character in the Time Wars: Strike Team Rulebook, except that after rolling Additional Stats, roll four-sided dice and add their face values to the Stats. The number of dice rolled is based on the value of the Stat. This Stat upgrade is attributable to the qualities of the Nover parasite, and what it brings to the Atu host. … More CREATING NON-PLAYER CHARACTERS pt 2: NOVERATU CHRONOLEGION SPLICERS

CREATING NON-PLAYER CHARACTERS pt 1: TYPES OF ENEMIES

There are many different species in the Time Wars Universe who would like to see the Time Corps’ campaigns fail. Although the Noveratu are Humanity’s sworn nemesis, the Galactic War tore apart the entire Galaxy of Life, and many civilizations would be far better off without Terran expansion into the Galaxy at all. Time Travel is expensive and sophisticated, so not every species can launch Strike Teams into the past. … More CREATING NON-PLAYER CHARACTERS pt 1: TYPES OF ENEMIES

DESIGNING A MISSION pt 3: ADJUSTING FOR DIFFICULTY

It can be easy to think you have created a Mission of just the right difficulty, but it can be equally difficult to determine if you’re right. Game Masters have accidentally overestimated or underestimated their players an uncountable number of times throughout history. Especially with a game as open-ended and creativity-driven as Time Wars: Strike Team, it can be almost impossible to predict how cleverly your players may react to any given problem. You might watch helplessly for hours as clueless and witless players walk right past the clues you’ve so carefully laid out, or you may witness a finely-crafted villain become a smoking pile of ash at the hands of sufficiently clever and co-ordinated players. With the right bag of tricks you can get your team back on track, or shove them off the beaten path. … More DESIGNING A MISSION pt 3: ADJUSTING FOR DIFFICULTY

DESIGNING A MISSION pt 2: SELECTING MISSION GOALS

When playing Time Wars: Strike Team, each Mission to the past is meant to improve Humanity. This rarely means doing something as obvious and incalculable as killing Adolf Hitler or saving Dr. Martin Luther King. History-defining moments like those Static Events, which are inaccessible to time travelers. Also, once a faction has sent agents to a point in the past, that event becomes Static for them as well. Therefore, when a time travel agency sends a mission back into the past, they will only have one chance. It must not be wasted. … More DESIGNING A MISSION pt 2: SELECTING MISSION GOALS

DESIGNING A MISSION pt 1: CHOOSING A SETTING

There are an infinite number of settings possible within the Time Wars Universe. One Mission, you might be attempting to save a life in medieval Japan, and in another you might be recovering an alien artifact from a starship in the center of the galaxy. The Mission Modules created for Time Wars: Strike Team by the designer are easy to pick up and use, but if you want to create your own Missions, you must first choose a setting. … More DESIGNING A MISSION pt 1: CHOOSING A SETTING

INTRODUCTION pt 3: USING THIS GUIDE

If there’s ever a situation where you are playing the game Time Wars: Strike Team, and you feel confused on a point of the rules, the hope is that there will be one or more headings in this guide which will help clarify. By and large, this guide is for Game Masters. But since the rules are meant to provide a challenge, players are encouraged to use this guide to understand how their Game Master may interpret the rules in the future. … More INTRODUCTION pt 3: USING THIS GUIDE

INTRODUCTION pt 2: PLAYING TIME WARS: STRIKE TEAM

When most of us were children, we would play games of make believe. We would pretend to be wizards, warriors, or explorers. Often we would become Wonder Woman, Princess Leia, or Lieutenant Sulu as we participated in the experiences of our favorite stories; other times we would create our own heroes to be, our own villains to face, and our own settings to discover. … More INTRODUCTION pt 2: PLAYING TIME WARS: STRIKE TEAM

INTRODUCTION pt 1: TIME WARS UNIVERSE

The Time Wars Universe is simultaneously vast and intimate. The particular conceits of the narrative world are designed to evoke emotion and excite imagination. The Vampiric Noveratu, uncountable alien worlds with innumerable alien species, and mysterious methods of traversing history, are hand crafted by the designer to beset the superpowered heroes of this universe not only with dynamic high-stakes action, but also with provocative moral and emotional quests. … More INTRODUCTION pt 1: TIME WARS UNIVERSE

Coming Soon

Starting Monday, August 24th, you can read the first episode of Time Wars Tales: Legends of the Order! The first episode will be available starting at 6am PST. Then return every Monday at the same time for the next exciting installment! Then, starting Thursday, August 27th, you can follow How to Wage a Time War, … More Coming Soon