DESIGNING A MISSION pt 2: SELECTING MISSION GOALS

When playing Time Wars: Strike Team, each Mission to the past is meant to improve Humanity. This rarely means doing something as obvious and incalculable as killing Adolf Hitler or saving Dr. Martin Luther King. History-defining moments like those Static Events, which are inaccessible to time travelers. Also, once a faction has sent agents to a point in the past, that event becomes Static for them as well. Therefore, when a time travel agency sends a mission back into the past, they will only have one chance. It must not be wasted. … More DESIGNING A MISSION pt 2: SELECTING MISSION GOALS

DESIGNING A MISSION pt 1: CHOOSING A SETTING

There are an infinite number of settings possible within the Time Wars Universe. One Mission, you might be attempting to save a life in medieval Japan, and in another you might be recovering an alien artifact from a starship in the center of the galaxy. The Mission Modules created for Time Wars: Strike Team by the designer are easy to pick up and use, but if you want to create your own Missions, you must first choose a setting. … More DESIGNING A MISSION pt 1: CHOOSING A SETTING

INTRODUCTION pt 3: USING THIS GUIDE

If there’s ever a situation where you are playing the game Time Wars: Strike Team, and you feel confused on a point of the rules, the hope is that there will be one or more headings in this guide which will help clarify. By and large, this guide is for Game Masters. But since the rules are meant to provide a challenge, players are encouraged to use this guide to understand how their Game Master may interpret the rules in the future. … More INTRODUCTION pt 3: USING THIS GUIDE

INTRODUCTION pt 2: PLAYING TIME WARS: STRIKE TEAM

When most of us were children, we would play games of make believe. We would pretend to be wizards, warriors, or explorers. Often we would become Wonder Woman, Princess Leia, or Lieutenant Sulu as we participated in the experiences of our favorite stories; other times we would create our own heroes to be, our own villains to face, and our own settings to discover. … More INTRODUCTION pt 2: PLAYING TIME WARS: STRIKE TEAM